
The Challenge
Develop an RTS game featuring intelligent enemy AI, complex unit management, real-time player interactions, and scalable building systems. The AI needed to make strategic decisions across multiple priorities while maintaining 60+ FPS performance with hundreds of active units and real-time player commands.
What I Built
Programmed RTS game with 6-layer behavior tree AI managing strategic decisions
Built modular unit system with state-pattern behaviors for mobile/stationary units
Implemented player controls with multi-selection and context-sensitive commands
Created AI managing simultaneous defense, resources, and unit production
Developed complete game with UI integration, NavMesh pathfinding, and building systems
Watch it in action
See the core systems working together in real time, from worker AI and grid-based placement to enemy behavior.
My Technical Contributions
1. Multi-Layer Behavior Tree Architecture with Strategic AI
Problem:
Create intelligent enemy AI that can simultaneously manage defense, economy, unit production, and strategic planning without conflicts, while making decisions that challenge players but remain fair and engaging.
Solution:
Built a sophisticated 6-layer behavior tree system with 20+ specialized nodes handling hierarchical decision-making from high-level strategy down to individual unit commands.
Result:
AI successfully manages up to 15 resource collectors, 725 defensive walls, and multiple unit production facilities while adapting strategy based on player actions.
2. Advanced State Pattern Implementation for Unit Behaviors
Problem:
Design a flexible system supporting diverse unit types (mobile/stationary) with complex behaviors that can transition seamlessly between states while maintaining performance with 100+ active units.
Solution:
Implemented comprehensive state pattern with abstract base classes supporting multiple unit inheritance hierarchies and clean state transitions.
Result:
Scalable architecture supporting unlimited unit types with shared base functionality, reducing code duplication by 70% while enabling complex unit behaviors and smooth state transitions.
3. RTS Player Interaction System
Problem:
Create intuitive RTS controls supporting multi-unit selection, context-sensitive commands, and real-time feedback while preventing UI conflicts and maintaining responsive gameplay.
Solution:
Developed comprehensive interaction system with advanced selection methods, smart command interpretation, and dynamic UI integration.
Result:
Intuitive RTS controls supporting single-click, multi-select, and drag-box selection with context-aware commands that automatically assign appropriate behaviors based on target type.
4. Real-Time Building System with Grid-Based Placement
Problem:
Implement responsive building mechanics with grid snapping, rotation controls, and NavMesh integration while providing visual feedback and preventing invalid placements.
Solution:
Created dynamic building system with real-time preview, mouse tracking, and automatic navigation mesh updates.
Result:
Responsive building system with grid-snapped placement, real-time rotation, and integrated pathfinding updates enabling strategic base construction.
5. Modular Behavior Tree Framework with Custom Node Types
Problem:
Create a reusable, extensible behavior tree system that supports different node types while maintaining clean architecture and easy debugging capabilities.
Solution:
Built comprehensive behavior tree framework with abstract base classes and specialized node implementations.
Result:
Flexible behavior tree framework supporting Condition, Action, Decorator, and Sequence nodes with clean inheritance and easy expansion for new AI behaviors.
6. Performance Optimized Game Architecture
Problem:
Maintain 60+ FPS with complex AI calculations, real-time player input, building systems, and 100+ active units while keeping code maintainable and extensible.
Solution:
Implemented singleton patterns, efficient update cycles, and modular architecture with clear separation of concerns.
Result:
Stable 60+ FPS performance with complex systems running simultaneously, clean memory management, and maintainable architecture supporting rapid feature development.
Results & Impact
AI Performance: 6-layer behavior tree processes 20+ decisions per frame while maintaining strategic coherence across defense, economy, and offense
System Integration: Successfully coordinated behavior trees, state patterns, building systems, and player controls without conflicts
Scalability: Architecture supports unlimited unit types and AI behaviors with 70% code reuse across systems
Performance: Maintained 60+ FPS with 100+ active units, complex AI calculations, and real-time player interactions
Code Quality: Clean architecture with proper inheritance, singleton patterns, and separation of concerns enabling easy maintenance and expansion
Lessons Learned
Behavior trees excel for complex AI but require careful balancing between decision layers to maintain strategic coherence
State patterns are essential for managing complex unit behaviors while keeping code maintainable and extensible
Performance optimization must be architectural - efficient patterns from the beginning prevent bottlenecks better than retrofitting
Player interaction systems require careful event handling to prevent UI conflicts while maintaining responsive gameplay
Modular design patterns pay significant dividends when integrating multiple complex systems and debugging interactions between them
Key Technologies & Patterns Demonstrated
Advanced AI: Multi-layer behavior trees with strategic decision-making
Design Patterns: State pattern, Singleton pattern, Abstract factory
Unity Systems: NavMesh pathfinding, UI integration, Input handling
Architecture: Clean inheritance hierarchies, modular system design
Performance: Optimized update cycles, efficient memory management